
"If one person wasn't managing merges, we'd run into the ‘dance of merge’. Merge from master, wait for end-to-ends to finish. Oh, another came in, do this again. This slows down everything as a result. You have a very fast team that ends up at a choke point because it's tough to deal with a lot of PRs.
One night, we were in the middle of a large release cycle, Shippabo’s 2.0 release. I had been managing 13, 15 PRs. So I would list out, ‘here’s the order these are going in’, but it’s late, and I’m like, I should look at something else because this is not something I want to be dealing with as the team scales."
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